- Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Any new sound effect or music whatsoever. In a reverb mod tho for ambient.
- Fallout 4 has never looked so dreamy. And even the haunting ambient music of Bethesda’s game to make you feel at home. You might like our list of the best Fallout 4 mods.
- Welcome in the Commonwealth, Sole Survivor! This mod simply mutes all the annoying, unimmersive and repetitive ambient music (that one you can hear while exploring cities, wastelands and dungeons) for a more vivid experience. You really won't know how terrifying a deathclaw roar is, or how oppressive the silence of a cave, how upsetting a violent radstorm, how pleasing sitting near a warm fireplace. Until you'll mute those annoying tracks with this mod.
- I love the castle settlement as a whole but I hate how it plays the same bloody theme over and over. Is there a mod that changes this so I don't have to turn the music setting to 0 every time I go there? Or at least a straight silent radio station mod for when you just want to turn the ambient music off for a short period of time? The Ambient music.
As heard in fallout 4 mod fusion city in club fusion by Recluse and Thuggysmurf. But nothing found as a music replacer yet. Last edited by Raven; Jun 16, 2017 @ 12:34am #6.
It's been a long time coming, but it's finally here ... a new and substantial updateto ENB series for Fallout 4!In terms of new effects, ENB 0.307 introduces some of the proverbial'big guns' we've been waiting for...Errr ... not THOSE big guns. What we're talking about is the introduction of ENB's legendaryAmbient Occlusion and Indirect Lighting effects, as well some initial 'Environment' parametersthat allow for manipulation of global lighting attributes.In this video we will take a look at both Ambient Occlusion and Indirect Lighting, includingvisual demonstrations, configuration tips, and some basic performance metrics.The new 'Environment' paramters introduced with ENB 0.307 will be covered in a separate video... as there is just a lot to cover here.Alrighty , let's get started!PART 1: Ambient Occlusion & Indirect Lighting - Effect OverviewAmbient occlusion is a screen space effect that calculates how exposed each point ina scene is to ambient lighting. Areas with less exposure, such as recessed corners andcrevices are darkened accordingly.Some of you may be already familiar with Ambient Occlusion and some of its more commonlyimplemented variants, such as SSAO, HBAO, SSDO, HDAO and so on...Fallout 4 Best Radio Mod
ENB's implementation of Ambient Occlusion differs from each of these in a number of ways,one of which is the inclusion of an Indirect Lighting component -- rarely foundin video games or other graphics mods, though I believe recent versions of ReShade now alsooffer some version of this effect.In this scene, note how the underside of the car is illuminated by light reflecting onto it from the ground.As we toggle ENB's Ambient Occlusion effect off and on, note how this illumination is also affected.ENB's version of Ambient Occlusion also tends to provide broader range and coveragethan other versions of this effect. The effect is also very temporally stableat it's default settings, with virtually no noticeable shimmering or noise artifacts while in motion.While Indirect Lighting is a rather subtle effect, when employed along with Ambient Occlusion,these effects can really help to make objects appear more convincingly situatedin the environment created by the game world.Ok, let's take a look at how to enable and configure ENB's new Ambient Occlusion effect.PART 2: Setup & ConfigurationFirst off, before booting up the game, you will want to go into the Advanced section of theFallout 4 Launcher settings to ensure that the game's own Ambient Occlusion effects arenot being used, since we will be using ENB's effect instead. Just go ahead and make sureAmbient Occlusion is set to 'None', as shown here. Ok, let's go ahead and boot up the game.As always, we open our ENB interface by hitting Shift-Enter.We won't be needing our Shader Parameters or ENBseries panels today,so I will go ahead and minimize those.Now, in the 'enbseries.ini' panel, expand the 'Effect' section and make sure that'EnableSSAO' is selected.Next, let's expand the new 'SSAO_SSIL' section to reveal the parametersfor Ambient Occlusion and Indirect Lighting.The first option we see here is a toggle for 'Use Indirect Lighting'. However, like a few ofENB's other effects, simply toggling this option has no effect unless you also 'SAVE'and 'APPLY CHANGES' in the ENBseries panel, as shown here.Most ENB effects can be configured in real-timewithout this save-and-apply process, but a few parameters do require this.An easier way to disable Indirect Lighting for testing purposes is to simply lower the'IL Amount' value to zero, though disabling the effect entirely can actually help with performance,as we'll see later... though of course, this is at the cost of some eye candy.Ok, now the next two options, 'ResolutionScale' and 'SourceTexturesScale' can actually onlybe modified by editing the enbseries.ini file while the game is not running, and as suchthey are 'greyed out' in this interface. These two settings also have the greatestimpact on the performance of the effect, though we will be sticking with the default valuesfor now.Next up we have 'Sampling Quality' which defaults to a value of 'High'. There is a 'Very High'option also available, though to my eye there is little discernable difference between thisand even the lower quality options. If in doubt, just leave this at 'High'.Next up is 'SamplingRange'. This parameter determines the 'tightness' of the effect,so to speak. At lower values, the shadowing is more detailed, but only darkens surfacesthat are in very close proximity, while at higher values the shadowing is more broad,but also affects larger portions of the scene geometry. I recommend a value between 0.15and 0.25 for Sampling Range, as the default value of 0.2 feels fairly balanced overall.Next up we have 'AOIntensity', and you will notice here that we have separate controlsfor Interiors as well. ENB only considers interiors to be areas that you enter through a door,so this Red Rocket garage we are in here is not actually considered an interior.The 'AOIntensity' parameter controls the overall darkness of the shadowing effect,as seen here.
Fallout 4 New Vegas Ambient Music Mod
Indirect Lighting effect on its own. Now we can toggle ENB on and off with Shift-F12 to see the impactof just this effect on this scene, including the illumination of the Milk Machine, thewooden planks on the ground, the truck chassis and even the grass.Here we can see Indirect Lighting working its magic in an interior scene, where lightreflecting off the wall on the right illuminates the nearby box and cabinet.Let's take a look at a few more comparison shots of some interior scenesto see how these effects help to enhance depth,and the 'voulmetric' feel of geometry in these types of environments.And now let's pay a quick visit to Diamond City to see how the complex geometry inthis area benefits from ENB's new effects.Notice how the soft shadowing affects geometrythroughout the scene, including objects well off in the distance.And let's toggle on and off the Indirect Lighting once more to better see how the effect is appliedto this colorful metal fixture here. It is worth noting that since ENB's Indirect Lightingeffect can be used on its own, this effect can be paired with either of Falout 4's own Ambient Occlusioneffects, SSAO or HBAO, if desired -- though, be advised this is likely toTANK your performance a bit....and speaking of PERFORMANCE, let's take a quick look at performance impact of these new effects!PART 3: PerformanceFor this excercise, we will be monitoring GPU load with MSI Afterburner in the top leftcorner, and we will only have the new Ambient Occlision effect enabled, and we will alsolook at performance with the Indirect Lighting component enabled and disabled.However, let's first revist the ResolutionScale and SourceTexturesScale parameters we glossedover earlier. So, to modify these, simply open theENBseries.ini file in your Fallout 4 'root' folder, and scrollall the way down to the new 'SSAO_SSIL' section. The default values here are 1.0 forResolutionScale and 0.5 for SourceTexturesScale, and these are what I will use for performance testing.If you have a beefy rig, you can try increasing SourceTexturesScale to 0.75 or 1.0to help improve quality at the expense of performance, or alternately,if you have a not-so-beefy rig, you can try reducingResolutionScale down to 0.75 or 0.5 to help improve performance.The effect still looks pretty good with both of these values at 0.5.In any case, when done editing the file, just save and close, and boot up the game.Ok, back in the game now with the ENB mod disabled. My framerate is currently capped at 30, thoughwe can see that my GPU, an NVIDIA GTX 780M, is running at a load of around 56%. Now, whenI enable ENB with only the Ambient Occlusion effect active, we can that the GPU load jumps
