This page contains information on V-Ray compatibility with standard 3ds Max features.
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Overview
As a rendering plugin for 3ds Max, V-Ray supports most of the standard 3ds Max features and many of the 3rd party plugins. However, some features of 3ds Max are not supported or work only partially. The most common of these are listed below.
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Note that the list is not complete; there may be other 3ds Max features which do not work or work only partially with V-Ray. In many cases, V-Ray provides replacements for unsupported standard features; those are noted wherever applicable.
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Note that features specific to renderers other than the default Scanline renderer are in general not supported, but are not listed below.
3ds Max Version Compatibility
3ds Max Version | V-Ray 5 - 2020 | V-Ray Next - 2018 | V-Ray 3.6 - 2017 | V-Ray 3.0 - 2014 | V-Ray 2 - 2010-2014 |
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ver. 9 |
Maps
Raytrace map
This map is not fully supported by V-Ray; using it with V-Ray is not recommended, as it can lead to artifacts in the image.
Reflect/refract map
This map is not supported by V-Ray; using it with V-Ray is not recommended. V-Ray does not provide equivalent functionality.
Flat mirror map
This map is not supported by V-Ray; using it with V-Ray is not recommended. V-Ray does not provide equivalent functionality.
Materials
Raytrace material
This material is not fully supported by V-Ray; using it with V-Ray is not recommended as it can lead to artifacts in the image. Use the specific VRayMtl instead.
Advanced lighting override
This material is not supported by V-Ray. Some of its functionality is available in the VRayMtlWrapper material.
Matte/shadow
V-Ray only partially supports this material. Specifically, theOpaque Alpha parameter is not supported. The standard Matte/shadow material will also not pick up GI shadows. Instead, extended matte/shadow capabilities for V-Ray are available in the VRayMtlWrapper material or in the V-Ray Object Settings.
Lights
Skylight
The standard 3ds Max skylight is not supported by V-Ray, and V-Ray will print a warning about this if you attempt to render it. Instead, use the Dome mode of VRayLight or the GI Environment override option in V-Ray's Environment Settings rollout.
Shadow Types
Raytraced shadows
This shadow type does not work with V-Ray; using it is not recommended as it can lead to artifacts in the image. Use the specific VRayShadows instead.
Shaders
Translucent Shader
This shader is not supported by V-Ray; using it is not recommended. Use the translucency options in the VRayMtl material instead.
Antialiasing Filters
Plate match/MAX R2
This filter is not supported by V-Ray. Using it will produce an entirely black image.
Standard Render Elements
V-Ray does not support the standard 3ds Max render elements, but instead supplies its own, both for normal rendering and for texture baking. See the Render Elements section for more information.
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Exposure Control
V-Ray supports exposure control only partially. Exposure plugins that require presampling of the image (Automatic Exposure, Linear Exposure) or separate render elements (Pseudo Color Exposure) will not work properly with V-Ray. Of the standard 3ds Max exposure control plugins, only Logarithmic Exposure control is fully supported. Also use V-Ray's own Color mapping mechanism. See the Color Mapping section for more details.
Texture Baking
Use the V-Ray texture baking elements (e.g. VRayCompleteMap instead of CompleteMap, etc.). See the section on Texture Baking for more information.
MultiScatter 1.3.6.9 for 3ds Max 2014-2017
max | plugins | 44 MB
MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.
Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb.
The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM.
Animated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods.
The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye.
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